
They tear up the turrets as my colonists bar the doors. Luckily my main hunter is wearing a muffalo wool parka, and is accompanied by a polar bear and a grizzly bear, both weathering the cold easily. It's supposed to average maybe 5C over winter. Fall turns to winter, and then a cold snap happens. I start prepping, shearing the muffalo and stockpiling food. Then, around early autumn, the sky darkens. People having mental breaks and stripping in the freezer, casual prisoner abuse, injured baby pet cougars. Then we had the typical day to day things that make Rimworld great over summer. One particular greatbow got looted from the fight, sold to a group of travellers who had also picked now to say hello, then sold to the surviving trade caravan after they rampaged over the travelling group. Wait, aren't your two factions enemies? The trade caravans then proceeded to have a pitched battle outside my base, with me happily picking up the loot dropped by both sides. Elephants are hard to kill.Īs I tidy up the blood and corpses we have a trade caravan. Leaving me with jobs in desperate need of doing outside, and a bunch of angry elephants waiting outside the door. I cackle, thinking that they will shortly go the same way every other animal on the map has gone, and die off soon enough. Just as my colony is starting to go a little stir crazy from being cooped up for so long, a manhunter pack arrived.

Had to snipe them from doorways for 2 days till we finally got them all. But that pales in comparison to the combination of events that we've gone through.įirst we had what can only be described as some sort of apocalypse, with a combination Toxic Fallout (lasted nearly half the first year), Eclipse (lasted at least 2-3 days) and Dry Thunderstorm all at once, followed by a Mechanoid raid whilst the fallout continued. It took nearly 2 years for another male colonist to join, and they are still the only men in what is now an 11 person colony. These are part of the Black Hive faction, but can appear wild too.My current colony has given me a few good moments already, and it's only coming up to it's 3rd year.įor starters, for the first couple of seasons my colony was, by pure chance, entirely female. Siege mechanics: extra damage against walls. Originally, the Mammoth Worm was specifically bred as a living siege engine to destroy mechanoid structures, and as such it can be extremely effective. While generally peaceful, if provoked, it becomes a terrifying force that can rival those of mechanoid Centipedes.


It carried and moved things that its little cousins cannot. It was once part of the worker caste of an artificial ecosystem of insectoids designed to fight mechanoid invasions. Despite its incredibly intimidating size and arsenal, these huge creatures are rather quite peaceful. An extremely large, genetically-engineered worm.
